Vancouver BC May 6 - 9, 2008DocTrain WEST 2008

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Blogs and Wikis

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Content Reuse

DITA, DITA, DITA

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Localization and Translation

Pre-Conference Workshops

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Training

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Program Titles

“Wiki Roundtripping? Structured Authoring? How Do They Co-Exist?”

24 Ways to Shut Down The Application and Other Apocryphal Stories

A Comparison of Three Visual Help Authoring Tools

Beyond Authoring

Beyond L10N and G11N—Communicating with Everybody

Breathing Life into your Technical Documents using Adobe AIR and the Technical Communication Suite

Bringing the Video Revolution to Technical Communication

Changing the Rules of the Game for the Benefit of the User

Content Management Successes

DITA for Business Documents

DocBook vs. DITA

Document Engineering in User Experience Design

Documentation Planning and Library Design in a Web 2.0 World

Extending the Value of Content in Enterprise Systems with Web Content Management

Extreme Content Makeover

From Novice to Geek

From Planning to Publishing

How an Author and Editor Used a Wiki to Write a Book

How Do You Grow Wiki Use?

Innovate, Collaborate, Create

Living Multiple Lives: The New Technical Communicator

MadCap Software

Making XML Technology Accessible

Manage Your Messaging with Machine-Assisted Editing and Large Scale Sentence-level Reuse

Mapping the Entire Global Content Supply Chain

Meet the Bloggers

On the Road to Modular Training Content

Once Content is in XML. Now what?

Putting Everything Back Together Again

See Dynamic Publishing in Action!

Social Media 101

Taking Our Information Assets to the Next Level

The Business of Experience

The In.vision DITA Enterprise Suite for Microsoft Word and SharePoint

The Many-Armed Starfish

The Single Sourcing House

Understanding and Communicating the Financial Impact of XML and DITA

Understanding Component Content Management

Using Collaborative Tools for Virtual Team Management

Using DITA for Online Help

Using Task Modeler to Streamline DITA Content Development

Velocity Translation Portal

What Technical Communicators Need to Know about Flash

When Words Are Not Enough

Wikis Are Wonderful, or Are They? A Real World Story of Using Wikis For User Information

Writing Reusable Content to Support Content Models

XML in the Wilderness

[Workshop] Moving from Unstructured Documents to Structured XML

[Workshop] Adobe Captivate

[Workshop] An Overview of RoboHelp 7

[Workshop] Content Engineering

[Workshop] DITA Authoring and Publishing with XMetaL

[Workshop] Introduction to XSL

[Workshop] Making DITA Work For Your Data

[Workshop] Simplified Technical English

[Workshop] Single Sourcing with the Technical Communication Suite

[Workshop] The Business of Experience Workshop

[Workshop] Writing for Reuse

Session Details

Changing the Rules of the Game for the Benefit of the User: A Kobayashi Maru Approach to Developing User-Centered Training Content

Speaker: Joe Sokohl
Time: 10:45 AM - 11:45 AM   Date: May 8
Track: Training

Experience level: All levels
Room: Point Grey Room

Sometimes our customers think they know what they need and want.

Sadly, they don’t usually know. Too often, training and documentation requirements come from business line managers discussing projects in conference rooms. Instead, actual training consumers have different requirements.

The film Star Trek II: The Wrath of Khan begins with a seemingly impossible training challenge involving a rescue of the Kobayashi Maru (a spaceship in the fictional Starfleet Academy). The trainee fails the test and claims that the challenge is an impossible one—a no win situation for all involved. Later in the movie, Captain James T. Kirk reveals the secret to his unique solution as a cadet: He changed the rules.

The best way to change the rules is to focus the solution on the users receiving the training or doing their jobs. Instead of simply filling out checklists of project requirements, we can add key value by centering training and documentation plans on actual users.

This case study looks at an training development engagement where what the customer asked for was not what the users needed...or wanted. We’ll look at the initial requirements and how I changed the game to the benefit of the users and the delight of the customer. Initially, the customer asked for training...which, to them, consisted just of a PowerPoint deck and some stand-up lecturing.

Rather than simply provide that, I took a user-centered approach. I interviewed 12 people in their offices, labs, and cubicles. I also noted their environment and their habits of working. Then I created personas and scenarios along with analysis of existing documents and training materials.

Rather than delivering some Power Point files and boring lectures, I created an online, on-demand system focusing on key tasks that actual users would perform with the new software. Users appreciated the approach immensely, and the customer was ecstatic.