Vancouver BC May 6 - 9, 2008DocTrain WEST 2008

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Activities

Blogs and Wikis

Collaboration

Component Content Management

Content Reuse

DITA, DITA, DITA

Keynote

Localization and Translation

Pre-Conference Workshops

Post-Conference Workshops

Software Demonstrations

Training

User Assistance


Program Titles

“Wiki Roundtripping? Structured Authoring? How Do They Co-Exist?”

24 Ways to Shut Down The Application and Other Apocryphal Stories

A Comparison of Three Visual Help Authoring Tools

Beyond Authoring: Rich XML Collaboration with Xpress Author for Microsoft Word

Beyond L10N and G11N—Communicating with Everybody: How To Create and Manage Content Assets for a Global Audience

Breathing Life into your Technical Documents using Adobe AIR and the Technical Communication Suite

Bringing the Video Revolution to Technical Communication

Changing the Rules of the Game for the Benefit of the User: A Kobayashi Maru Approach to Developing User-Centered Training Content

Content Management Successes: Separating Fact from Fantasy

DITA for Business Documents

DocBook vs. DITA: Will The Real Standard Please Stand Up?

Document Engineering in User Experience Design

Documentation Planning and Library Design in a Web 2.0 World

Extending the Value of Content in Enterprise Systems with Web Content Management

Extreme Content Makeover: Migrating Content to DITA

From Novice to Geek: Getting Started with WordPress

From Planning to Publishing: How Business Objects Migrated Documentation to DITA One Step at a Time

How an Author and Editor Used a Wiki to Write a Book

How Do You Grow Wiki Use?

Innovate, Collaborate, Create: Component Content Management Steps Onto the Web 2.0 Stage

Living Multiple Lives: The New Technical Communicator

MadCap Software: Cost Effective Content Reuse

Making XML Technology Accessible: Service Manual Application Built on DITA

Manage Your Messaging with Machine-Assisted Editing and Large Scale Sentence-level Reuse

Mapping the Entire Global Content Supply Chain: SDL Demonstration

Meet the Bloggers: Not Nearly as Disasterously Funny as the Movie

On the Road to Modular Training Content: A Case Study

Once Content is in XML. Now what?: Learn How Dynamic Publishing Can Help You Improve the Re-use and Value of XML Content

Putting Everything Back Together Again: Delivering Effective Information Products

See Dynamic Publishing in Action!: Author Content Once and Automatically Publish it to the Web and Print

Social Media 101: Now Everyone's a Technical Writer

Taking Our Information Assets to the Next Level: Kyocera Case Study

The Business of Experience: Beyond ROI

The In.vision DITA Enterprise Suite for Microsoft Word and SharePoint

The Many-Armed Starfish: Today and Tomorrow in Social Media

The Single Sourcing House: Building, Expanding, Maintaining, and Living in the Single Sourcing House

Understanding and Communicating the Financial Impact of XML and DITA

Understanding Component Content Management

Using Collaborative Tools for Virtual Team Management: Ensuring Productivity in a Web 2.0 World

Using DITA for Online Help

Using Task Modeler to Streamline DITA Content Development

Velocity Translation Portal: On-Demand Localization Marketplace for a Global Community

What Technical Communicators Need to Know about Flash

When Words Are Not Enough: Rich Media for Training and Documentation

Wikis Are Wonderful, or Are They? A Real World Story of Using Wikis For User Information

Writing Reusable Content to Support Content Models

XML in the Wilderness

[Workshop] Moving from Unstructured Documents to Structured XML: It's Easier Than You Have Been Told

[Workshop] Adobe Captivate: The Swiss Army Knife of Visual Help Authoring

[Workshop] An Overview of RoboHelp 7

[Workshop] Content Engineering: Workshop

[Workshop] DITA Authoring and Publishing with XMetaL

[Workshop] Introduction to XSL

[Workshop] Making DITA Work For Your Data

[Workshop] Simplified Technical English: How Standardization of Content Will Reduce Costs and Facilitate Quality Assurance

[Workshop] Single Sourcing with the Technical Communication Suite: Using FrameMaker to Manage Print and Help Authoring

[Workshop] The Business of Experience Workshop: Hands-On Methods to Increase Your Influence

[Workshop] Writing for Reuse: Learning How To Write Modular Content for Reuse

Program by Track

Currently viewing track: Training

Advanced training content creation and management techniques and tools are making it possible for us to deliver top-notch training content in an efficient manner. Attend sessions in this track to learn how organizations are leveraging the power of reusable content and rich media to improve the value of training content and to reduce unnecessary expenses. Explore a user-centered training development approach and find out whether Flash animations, simulations, and videos should be part of your training content arsenal.

Changing the Rules of the Game for the Benefit of the User: A Kobayashi Maru Approach to Developing User-Centered Training Content

Speaker: Joe Sokohl
Time: 10:45 AM - 11:45 AM   Date: May 8
Track: Training

Experience level: All levels
Room: Point Grey Room

Sometimes our customers think they know what they need and want.

Sadly, they don’t usually know. Too often, training and documentation requirements come from business line managers discussing projects in conference rooms. Instead, actual training consumers have different requirements.

The film Star Trek II: The Wrath of Khan begins with a seemingly impossible training challenge involving a rescue of the Kobayashi Maru (a spaceship in the fictional Starfleet Academy). The trainee fails the test and claims that the challenge is an impossible one—a no win situation for all involved. Later in the movie, Captain James T. Kirk reveals the secret to his unique solution as a cadet: He changed the rules.

The best way to change the rules is to focus the solution on the users receiving the training or doing their jobs. Instead of simply filling out checklists of project requirements, we can add key value by centering training and documentation plans on actual users.

This case study looks at an training development engagement where what the customer asked for was not what the users needed...or wanted. We’ll look at the initial requirements and how I changed the game to the benefit of the users and the delight of the customer. Initially, the customer asked for training...which, to them, consisted just of a PowerPoint deck and some stand-up lecturing.

Rather than simply provide that, I took a user-centered approach. I interviewed 12 people in their offices, labs, and cubicles. I also noted their environment and their habits of working. Then I created personas and scenarios along with analysis of existing documents and training materials.

Rather than delivering some Power Point files and boring lectures, I created an online, on-demand system focusing on key tasks that actual users would perform with the new software. Users appreciated the approach immensely, and the customer was ecstatic.


On the Road to Modular Training Content: A Case Study

Speaker: Linda Urban
Time: 1:00 PM - 2:00 PM   Date: May 8
Track: Training

Experience level: All levels
Room: Dundarave Room

Ah, the wonders of reuse and repurposing of information! How enticing it seems. How orderly and straightforward the vision can sound--a clearly defined content structure, writers trained to write in a modular fashion, and a content management solution in place.

In fact, implementing reuse across information deliverables—--both training and documentation--is a rather messy process. It tends to have starts and stops. And it almost never exists in a vacuum; new deliverables continue to be needed along the way.

This case study provides a glimpse into the early stages of a reuse project in a training department. The immediate need is to modularize the curriculum and materials for a key, instructor-led training course. This modularization is needed fairly quickly, to address customer requests for more personalized versions of the class. But looking down the road, there are potential areas for reuse across other trainings, and eventually with the product documentation. With an eye to the future, it is essential to consider what “modular” means at a number of different levels.

Every reuse project poses challenges--—that’’s where they get messy. This case study will show you some of the challenges faced on this project, and how we addressed them.

For example: 

  • Existing training materials are in different formats--some in FrameMaker and PowerPoint, others in XML and a content management system
  • We will need to publish multiple course variations before all content is moved to one platform
  • Design decisions need to be resolved across multiple training departments
  • Limited resources (a very small team)

In this session, Linda Urban will focus on the strategies used, trade-offs made, and lessons learned to date as the team moves toward making training content modular with both short and long-term goals in mind.


When Words Are Not Enough: Rich Media for Training and Documentation

Speaker: Todd O’Neill
Time: 2:00 PM - 3:00 PM   Date: May 8
Track: Training

Experience level: All levels
Room: Dundarave Room

It’s not enough to create a manual or job aid in today’s “instant media” environment. Today’s employees have grown up with and expect a rich media experience wherever they are. Your audience expects to be engaged and stimulated by the media they consume.

This session will explore how to keep the attention of the digital generation using video and audio. Topics covered will include:

  • Today’s media landscape
  • Effective production methods
  • Tools to create
  • Distribution technology
  • Peek at the future

After the session you will have the information you need to plan how you’ll use rich media for documentation and training purposes.


What Technical Communicators Need to Know about Flash

Speaker: Sarah O’Keefe
Time: 3:30 PM - 4:30 PM   Date: May 8
Track: Training

Experience level: All levels
Room: Dundarave Room

Flash-based content lets you add with animation to your text and graphics. In this session, participants will see examples of Flash-developed content and a live demonstration of basic Flash development. Topics include:

  • Timeline
  • Keyframes
  • Tweening
  • And much more

If you’re curious about Flash and want to find out what it’s all about, this is the session for you.