Adobe Technical Communication Suite - Integration
Agile Documentation Development
Authoring and Publishing with XMetaL and DITA
Blogzilla: Why Blogs Are The Monster In The Business Closet
Building your Author-it Project
Challenges of Creating Documentation for Mobile Devices
Choosing the English That’s Right for You
Comparing DITA Support in XMetaL and FrameMaker
Creating Quality Content with Open Source Tools
Creating Visual Training Using MadCap Mimic
Four Features That Matter When Choosing a HAT
Games to Explain Human Factors
Getting Up-to-Speed on Eclipse User Assistance
Lean Instructional Design for Today’s Competitive Environment
Localization Makes Strange Bedfellows
MadCap Flare - An Introduction to Topic Based Authoring
MadCap Flare - Content Control and Publishing Techniques
MadCap Flare - Controlling Document Look and Feel with CSS
Principles of Web Operations Management
Producing Quality Documentation In An Agile Development Environment
Proving DITA Success in a Small Shop Environment
Quaility Documentation Through Collaboration
Reaching Untapped Markets in the US
Reuse and Conditionality in Author-it (Full Day)
Should You Call It A Wiki, Or A Collaborative Work Space?
Social Media in Organizational Communication
Sustainable XML for Publishing Applications
The Next Generation Home Digital Experience
The Right Tool for the Right Job for the Right Output for the Right Audience
Theory of Constraints and Project Management
If you were to better understand how you, your clients and customers process information would you produce better quality content? Would you be able to design, develop, test, and deploy better products? Would this increase sales or reduce service calls due to “user error? Would client satisfaction improve? Why not find out. Attend the Games to Explain Human Factors: Come, Participate, Learn and Have Fun!!! workshop at DocTrain 2008 in Burlington.
Using a Game Show format and at least 25 activities and games, this session illustrates how information developers and other professionals can optimize information design and other aspects of their solutions to capitalize on human strengths and compensate for human weaknesses.
We’ll first study the steps involved as people process information: sense, perceive, learn, store information in memory, retrieve information from memory, make decisions, respond, and interact in a social environment. We’ll emphasize learning about human strengths and weaknesses at each step along the way so that you will be able to better design to optimize utilization of these strengths and compensate for these weaknesses in the information and systems that you design, develop, test and deploy.
Next, we’ll discuss some tools of the trade: observation, task analysis, usability testing, and communication. We’ll review what you can do right after the session. We’ll conclude our formal session with a comprehension check (final exam) that will be fun and will provide a chance to explain how you might use some of the principles learned during the session as well as catch up on a few details that you may have missed during the session.
Finally, we’ll award nice prizes to our winners.
As an added bonus, you’ll learn how to lead some educational (and fun) activities with your colleagues, family (including the elementary and high school kids), and friends when you return home.
This highly interactive session is an excellent way to begin your four day conference experience while learning, having fun, and possibly winning prizes.
While everyones experience with Games is slightly different, here is what several of our participants have said about the session:
Please come to Games to Explain Human Factors. If you participate, you will learn, have fun, and possibly develop ideas that will ultimately help you to advance your career!!!